Midrar Academy Learning Lab
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Projectile Motion Simulator

Explore kinematics — adjust parameters and visualize the trajectory in real time.

Parameters
Initial Velocity v₀ m/s
Launch Angle θ degrees
Initial Height h₀ m
Gravity g m/s²
Computed Results
Time of Flight T
seconds
Maximum Height H
meters
Range R
meters
Impact Speed
m/s
Impact Angle
degrees below horizontal
Trajectory Animation
t = 0.00 s
x = 0.00 m
y = 0.00 m
v = 0.00 m/s
Kinematic Equations Used
Time of flight: T = (v₀sinθ + √((v₀sinθ)² + 2gh₀)) / g
Max height: H = h₀ + (v₀sinθ)² / (2g)
Range: R = v₀cosθ × T
Horizontal: x(t) = v₀cosθ · t
Vertical: y(t) = h₀ + v₀sinθ · t − ½g · t²
Velocity x: vₓ = v₀cosθ
Velocity y: vᵧ(t) = v₀sinθ − g · t
Impact speed: vf = √(vₓ² + vᵧ(T)²)